EditorialShifting a 68,000-person social networking company toward the theoretical metaverse has caused internal disruption and uncertainty at Meta. (Mikel Jaso/The New York Times)
EditorialMicrosoft said on Tuesday, Jan. 18, 2022, that it would buy Activision Blizzard, which makes video games including Candy Crush and Call of Duty. (Erik Carter/The New York Times)
EditorialTech’s biggest companies are joining game makers and start-ups in pursuit of an immersive digital world that some have been working on for years. (Kasia Bojanowska/The New York Times)
EditorialFashion designer Demna Gvasalia at his home outside of Zurich, Switzerland, on Wednesday, Dec. 15, 2021. (Djamila Grossman for The New York Times)
EditorialFashion designer Demna Gvasalia at his home outside of Zurich, Switzerland, on Wednesday, Dec. 15, 2021. (Djamila Grossman for The New York Times)
EditorialThe artist and technologist Thea-Mai Baumann, who uses the name “Metaverse” in her creative work, in the Chinatown area of Sydney, Australia, on Dec. 10, 2021. (Matthew Abbott/The New York Times)
EditorialIf the tech predictions pan out, we’ll soon be wearing computers on our faces and plugging into immersive realms of virtual people and places, perhaps blended with the real world around us. (Burton Booz/The New York Times)
EditorialThe emblem for Facebook’s new parent company is built for the metaverse, even if it disappoints in the real world. (Jim Wilson/The New York Times)
EditorialThe emblem for Facebook’s new parent company is built for the metaverse, even if it disappoints in the real world. (Jim Wilson/The New York Times)
EditorialThe tech giants talk a lot about the “metaverse” and cloud computing. What really powers them is selling us socks. (Rapapawn/The New York Times)
EditorialNFTs and Brands: How OneOf x iHeartRadio Music Festival Joined Forces To Introduce iHeartRadio's Artists & Fans To The Metaverse, Advertising Week New York 2021, The Tech Lab Stage presented by Jellyfish, Hudson Yards, New York, USA - 21 Oct 2021